Bill (aka gocrawford) has created a comprehensive unit and terrain pdf guide, based on the information available on the wiki. Looks really good and is certainly a handy tool for every strategist – Download the pdf.
Thanks for sharing!
Bill (aka gocrawford) has created a comprehensive unit and terrain pdf guide, based on the information available on the wiki. Looks really good and is certainly a handy tool for every strategist – Download the pdf.
Thanks for sharing!
4 Comments
Looks good! But are the terrain effects accurate? They don’t seem to mesh with what is seen when you mouseover things in the game. For example, I thought putting Raiders in forests gives better defense against infantry.
Well, doesn’t it? The less dots, the worse for you (actually for the unit occupying a hex):>
Alex,
I’d really like to know which Java basic infrastructure design you chose, since I’m deciding between pure stateless (POJOs with Struts 2.0 on Tomcat) and stateful (EJB 3.0 via SEAM on JBoss) for a major application refactoring. I’m impressed with WeeWar and would welcome a quick email on the architecture you chose. I’m leery of re-entering the EJB world. Thanks.
Would anyone be so kind as to update the PDF? It’s immensely handy :)