Over the last weeks we have been testing a range of tweaks to the Weewar units and their properties. The balancing is mostly working, but some aspects are a tad off: Like the almighty Battleship or a bunch of Troopers who can stop a group of Jets in their tracks.
After several rounds of testing and a lot of brilliant feedback we have now a very detailed list of mostly small changes we’d like introduce to Weewar. These range from reducing the attack range of Battleships to enabling subs to pass under speedboats.
There are plenty more – check Tangler for a full list of changes.
We are planing to roll these out to the live system on May 23rd. We’ll begin the update at 2pm CET and it will take about 1h.
The Weewar system requires these kind of changes to become effective for all games at once. So the new unit properties will affect new games AND games that are already underway at that point.
We are really excited by this update. It will make Weewar more balanced and improve the game play even further!