Path Algorithm for Weewar

From Franz Sittampalam’s work on the weewar ai-commander. It is a work in progress but you can already set up your own bot – or challenge his!

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7 Comments

  1. casaub0n
    Posted April 23, 2009 at 17:25 | Permalink

    US military will buy weewar :-()

  2. jpn5000
    Posted April 23, 2009 at 18:30 | Permalink

    Is there a reason why ai_commander isn’t accepting any game invites? I’m trying to pit it against ai_kumabot

    • Posted April 23, 2009 at 20:04 | Permalink

      Hey jpn5000, sorry for the delay, it was stuck pondering what an anti-aircraft unit should do as it had no where to move, but all systems are go now.

  3. Posted April 24, 2009 at 17:12 | Permalink

    The video is a bit dramatic, but I’ll admit this is pretty cool. Good work.

  4. ShadowPanther
    Posted April 26, 2009 at 20:27 | Permalink

    Amazing. Did you figure out why your bot decided to pit a hover against a heavy tank? That should be a “never happen” scenario. Hard code it so that it never does… or maybe there was a secret value. The bot is a psychologist! It’s trying to confuse us!! RUUN!

  5. Posted April 27, 2009 at 02:39 | Permalink

    haha, yes – all the bad moves are designed to confuse people into losing :D …I think I sorted much of the attack eccentricity today with a local battle sim (image http://tr.im/jM6Z).

  6. Posted January 11, 2010 at 04:56 | Permalink

    Your site was extremely interesting, especially since I was searching for thoughts on this subject last Thursday.

    I’m Out! :)


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