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	<title>Comments on: Path Algorithm for Weewar</title>
	<atom:link href="http://blog.weewar.com/2009/04/23/path-algorithm-for-weewar/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.weewar.com/2009/04/23/path-algorithm-for-weewar/</link>
	<description>Just another WordPress.com weblog</description>
	<lastBuildDate>Sat, 06 Mar 2010 08:06:41 +0000</lastBuildDate>
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		<item>
		<title>By: online stock trading advice</title>
		<link>http://blog.weewar.com/2009/04/23/path-algorithm-for-weewar/#comment-1730</link>
		<dc:creator>online stock trading advice</dc:creator>
		<pubDate>Mon, 11 Jan 2010 03:56:21 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=227#comment-1730</guid>
		<description>Your site was extremely interesting, especially since I was searching for thoughts on this subject last Thursday.


I&#039;m Out!  :)</description>
		<content:encoded><![CDATA[<p>Your site was extremely interesting, especially since I was searching for thoughts on this subject last Thursday.</p>
<p>I&#8217;m Out!  :)</p>
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	<item>
		<title>By: ai_commander</title>
		<link>http://blog.weewar.com/2009/04/23/path-algorithm-for-weewar/#comment-1437</link>
		<dc:creator>ai_commander</dc:creator>
		<pubDate>Mon, 27 Apr 2009 01:39:08 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=227#comment-1437</guid>
		<description>haha, yes - all the bad moves are designed to confuse people into losing :D ...I think I sorted much of the attack eccentricity today with a local battle sim (image http://tr.im/jM6Z).</description>
		<content:encoded><![CDATA[<p>haha, yes &#8211; all the bad moves are designed to confuse people into losing :D &#8230;I think I sorted much of the attack eccentricity today with a local battle sim (image <a href="http://tr.im/jM6Z)" rel="nofollow">http://tr.im/jM6Z)</a>.</p>
]]></content:encoded>
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	<item>
		<title>By: ShadowPanther</title>
		<link>http://blog.weewar.com/2009/04/23/path-algorithm-for-weewar/#comment-1432</link>
		<dc:creator>ShadowPanther</dc:creator>
		<pubDate>Sun, 26 Apr 2009 19:27:57 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=227#comment-1432</guid>
		<description>Amazing. Did you figure out why your bot decided to pit a hover against a heavy tank? That should be a &quot;never happen&quot; scenario. Hard code it so that it never does... or maybe there was a secret value. The bot is a psychologist! It&#039;s trying to confuse us!! RUUN!</description>
		<content:encoded><![CDATA[<p>Amazing. Did you figure out why your bot decided to pit a hover against a heavy tank? That should be a &#8220;never happen&#8221; scenario. Hard code it so that it never does&#8230; or maybe there was a secret value. The bot is a psychologist! It&#8217;s trying to confuse us!! RUUN!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joel Odom</title>
		<link>http://blog.weewar.com/2009/04/23/path-algorithm-for-weewar/#comment-1397</link>
		<dc:creator>Joel Odom</dc:creator>
		<pubDate>Fri, 24 Apr 2009 16:12:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=227#comment-1397</guid>
		<description>The video is a bit dramatic, but I&#039;ll admit this is pretty cool.  Good work.</description>
		<content:encoded><![CDATA[<p>The video is a bit dramatic, but I&#8217;ll admit this is pretty cool.  Good work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ai_commander</title>
		<link>http://blog.weewar.com/2009/04/23/path-algorithm-for-weewar/#comment-1387</link>
		<dc:creator>ai_commander</dc:creator>
		<pubDate>Thu, 23 Apr 2009 19:04:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=227#comment-1387</guid>
		<description>Hey jpn5000, sorry for the delay, it was stuck pondering what an anti-aircraft unit should do as it had no where to move, but all systems are go now.</description>
		<content:encoded><![CDATA[<p>Hey jpn5000, sorry for the delay, it was stuck pondering what an anti-aircraft unit should do as it had no where to move, but all systems are go now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jpn5000</title>
		<link>http://blog.weewar.com/2009/04/23/path-algorithm-for-weewar/#comment-1386</link>
		<dc:creator>jpn5000</dc:creator>
		<pubDate>Thu, 23 Apr 2009 17:30:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=227#comment-1386</guid>
		<description>Is there a reason why ai_commander isn&#039;t accepting any game invites?  I&#039;m trying to pit it against ai_kumabot</description>
		<content:encoded><![CDATA[<p>Is there a reason why ai_commander isn&#8217;t accepting any game invites?  I&#8217;m trying to pit it against ai_kumabot</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: casaub0n</title>
		<link>http://blog.weewar.com/2009/04/23/path-algorithm-for-weewar/#comment-1385</link>
		<dc:creator>casaub0n</dc:creator>
		<pubDate>Thu, 23 Apr 2009 16:25:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=227#comment-1385</guid>
		<description>US military will buy weewar :-()</description>
		<content:encoded><![CDATA[<p>US military will buy weewar :-()</p>
]]></content:encoded>
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