<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Help us test the latest</title>
	<atom:link href="http://blog.weewar.com/2009/12/19/help-us-test-the-latest/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.weewar.com/2009/12/19/help-us-test-the-latest/</link>
	<description>Just another WordPress.com weblog</description>
	<lastBuildDate>Wed, 08 Feb 2012 13:01:51 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: NationInArms</title>
		<link>http://blog.weewar.com/2009/12/19/help-us-test-the-latest/#comment-1734</link>
		<dc:creator><![CDATA[NationInArms]]></dc:creator>
		<pubDate>Wed, 13 Jan 2010 00:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=295#comment-1734</guid>
		<description><![CDATA[This really remind me of advance wars.......also, is there any way to stop the page from reloading every turn? Wait, I think someone already addressed that....
But, its great in my opinion, except the little graphics at the bottom for what you can do with a unit are a little small...]]></description>
		<content:encoded><![CDATA[<p>This really remind me of advance wars&#8230;&#8230;.also, is there any way to stop the page from reloading every turn? Wait, I think someone already addressed that&#8230;.<br />
But, its great in my opinion, except the little graphics at the bottom for what you can do with a unit are a little small&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark</title>
		<link>http://blog.weewar.com/2009/12/19/help-us-test-the-latest/#comment-1732</link>
		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Mon, 11 Jan 2010 21:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=295#comment-1732</guid>
		<description><![CDATA[Sorry, the above should have been its own comment, not a reply!]]></description>
		<content:encoded><![CDATA[<p>Sorry, the above should have been its own comment, not a reply!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark</title>
		<link>http://blog.weewar.com/2009/12/19/help-us-test-the-latest/#comment-1731</link>
		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Mon, 11 Jan 2010 21:55:56 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=295#comment-1731</guid>
		<description><![CDATA[First, a quick bug report:  the &quot;page must be reloaded&quot; error happens for me during the attack animation if I double-click when I&#039;m supposed to single-click.

Now my critique... I&#039;ve seen no advantage to the Flash interface so far other than speed (which could be attributed to having fewer users on the test server).  I am intrigued by the idea of moving some processing off the servers and onto the local client, though... hopefully it will have a beneficial effect even with an honest server load (which I assume we haven&#039;t seen yet).

As a longtime player, I really don&#039;t want to see the animations, ever.  They slow me down, they interrupt my thought process, they take too many clicks.

Hovering the mouse over any unit now brings up a full infographic about the unit.  This gets in the way of what I&#039;m trying to look at.  The playing field is now a minefield; I can&#039;t simply rest the mouse wherever it happens to be, I have to move it off the playing field or risk my view getting obstructed by these pop-ups.  I&#039;ve never liked the little coordinate popups on mouseover for this reason, but at least they&#039;re tiny (and they&#039;re broken in Chrome).

Also, Flash inhibits a subtle but very important feature of modern browsers:  CTRL-TAB.  When in the Flash window, the only way to switch to another tab is to first click outside the Flash window, then CTRL-TAB.  Another minor irritant on its own, but it all adds up.

I also must agree with the post regarding Flash&#039;s closed nature.  First, I can&#039;t play on my Droid smartphone (not a huge deal, as it&#039;s a little difficult anyway, but I have done it in a pinch).  Second, no more Greasemonkey.  Weewar Stats and other useful scripts have been a boon to players, and to lose them would be a shame.

Sorry this couldn&#039;t be a more positive post, but that&#039;s where I am with this.  I hope some of the issues can be addressed so the user has as streamlined and intuitive an experience as possible.]]></description>
		<content:encoded><![CDATA[<p>First, a quick bug report:  the &#8220;page must be reloaded&#8221; error happens for me during the attack animation if I double-click when I&#8217;m supposed to single-click.</p>
<p>Now my critique&#8230; I&#8217;ve seen no advantage to the Flash interface so far other than speed (which could be attributed to having fewer users on the test server).  I am intrigued by the idea of moving some processing off the servers and onto the local client, though&#8230; hopefully it will have a beneficial effect even with an honest server load (which I assume we haven&#8217;t seen yet).</p>
<p>As a longtime player, I really don&#8217;t want to see the animations, ever.  They slow me down, they interrupt my thought process, they take too many clicks.</p>
<p>Hovering the mouse over any unit now brings up a full infographic about the unit.  This gets in the way of what I&#8217;m trying to look at.  The playing field is now a minefield; I can&#8217;t simply rest the mouse wherever it happens to be, I have to move it off the playing field or risk my view getting obstructed by these pop-ups.  I&#8217;ve never liked the little coordinate popups on mouseover for this reason, but at least they&#8217;re tiny (and they&#8217;re broken in Chrome).</p>
<p>Also, Flash inhibits a subtle but very important feature of modern browsers:  CTRL-TAB.  When in the Flash window, the only way to switch to another tab is to first click outside the Flash window, then CTRL-TAB.  Another minor irritant on its own, but it all adds up.</p>
<p>I also must agree with the post regarding Flash&#8217;s closed nature.  First, I can&#8217;t play on my Droid smartphone (not a huge deal, as it&#8217;s a little difficult anyway, but I have done it in a pinch).  Second, no more Greasemonkey.  Weewar Stats and other useful scripts have been a boon to players, and to lose them would be a shame.</p>
<p>Sorry this couldn&#8217;t be a more positive post, but that&#8217;s where I am with this.  I hope some of the issues can be addressed so the user has as streamlined and intuitive an experience as possible.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jason Bock</title>
		<link>http://blog.weewar.com/2009/12/19/help-us-test-the-latest/#comment-1725</link>
		<dc:creator><![CDATA[Jason Bock]]></dc:creator>
		<pubDate>Thu, 07 Jan 2010 17:11:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=295#comment-1725</guid>
		<description><![CDATA[Flash Bug: infantry heals only 1 per turn on repair shops. Game 205642 on test server.]]></description>
		<content:encoded><![CDATA[<p>Flash Bug: infantry heals only 1 per turn on repair shops. Game 205642 on test server.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jason Bock</title>
		<link>http://blog.weewar.com/2009/12/19/help-us-test-the-latest/#comment-1720</link>
		<dc:creator><![CDATA[Jason Bock]]></dc:creator>
		<pubDate>Wed, 30 Dec 2009 22:03:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=295#comment-1720</guid>
		<description><![CDATA[Mostly (once i figured out how to scroll) the flash site is great. It has been much more reliable on average than the current HTML/JS interface.

 I, too, will be disappointed about the loss of Grease Monkey scripts. Things like team chat, autohealing and base/unite counts are invaluable and should (according to me) be a part of the basic interface.

The only things I don&#039;t like so far about the flash interface are the animations and the fact that ending a turn means ending a turn. I kind of liked the delay built into the old interface. There was many a time I noticed an unhealed unit.]]></description>
		<content:encoded><![CDATA[<p>Mostly (once i figured out how to scroll) the flash site is great. It has been much more reliable on average than the current HTML/JS interface.</p>
<p> I, too, will be disappointed about the loss of Grease Monkey scripts. Things like team chat, autohealing and base/unite counts are invaluable and should (according to me) be a part of the basic interface.</p>
<p>The only things I don&#8217;t like so far about the flash interface are the animations and the fact that ending a turn means ending a turn. I kind of liked the delay built into the old interface. There was many a time I noticed an unhealed unit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sedwards</title>
		<link>http://blog.weewar.com/2009/12/19/help-us-test-the-latest/#comment-1719</link>
		<dc:creator><![CDATA[sedwards]]></dc:creator>
		<pubDate>Wed, 30 Dec 2009 04:37:17 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=295#comment-1719</guid>
		<description><![CDATA[One comment on the new scroll bars.  It took me several minutes to figure out that I needed to use the grey bars for scrolling.  Since this is a change in the way you scroll, it may be worth a heads up via some mechanism.  It isn&#039;t a big deal, but could save a lot of people a little time.  Generally speaking though, I like the improvements.  I&#039;d vote for considering some of the ones listed on Casaubon&#039;s web site for the next round though.]]></description>
		<content:encoded><![CDATA[<p>One comment on the new scroll bars.  It took me several minutes to figure out that I needed to use the grey bars for scrolling.  Since this is a change in the way you scroll, it may be worth a heads up via some mechanism.  It isn&#8217;t a big deal, but could save a lot of people a little time.  Generally speaking though, I like the improvements.  I&#8217;d vote for considering some of the ones listed on Casaubon&#8217;s web site for the next round though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: casaub0n</title>
		<link>http://blog.weewar.com/2009/12/19/help-us-test-the-latest/#comment-1718</link>
		<dc:creator><![CDATA[casaub0n]]></dc:creator>
		<pubDate>Sun, 27 Dec 2009 13:05:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=295#comment-1718</guid>
		<description><![CDATA[I think one of the (maybe not so important) reasons might have been the complaints about the downsized map screen. in flash you can easily navigate the map when holding down the mouse wheel.]]></description>
		<content:encoded><![CDATA[<p>I think one of the (maybe not so important) reasons might have been the complaints about the downsized map screen. in flash you can easily navigate the map when holding down the mouse wheel.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mo</title>
		<link>http://blog.weewar.com/2009/12/19/help-us-test-the-latest/#comment-1717</link>
		<dc:creator><![CDATA[Mo]]></dc:creator>
		<pubDate>Sun, 27 Dec 2009 09:24:50 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=295#comment-1717</guid>
		<description><![CDATA[Okay, I can see how a redesign of the interface can lessen the burden on the server - but why does it have to be in Flash? A huge part of the attractiveness of weewar has been the possibility of customising the interface with Greasemonkey scripts and the like. Moving from Javascript to the very similar but compiled Actionscript completely bars users from employing those scripts. While there may be a performance advantage in a compiled client part, that advantage isn&#039;t serverside but clientside, and thus doesn&#039;t make much sense in this context - the clientside was never the problem.

I&#039;d be interested to hear what your reasoning was for the move to Flash.]]></description>
		<content:encoded><![CDATA[<p>Okay, I can see how a redesign of the interface can lessen the burden on the server &#8211; but why does it have to be in Flash? A huge part of the attractiveness of weewar has been the possibility of customising the interface with Greasemonkey scripts and the like. Moving from Javascript to the very similar but compiled Actionscript completely bars users from employing those scripts. While there may be a performance advantage in a compiled client part, that advantage isn&#8217;t serverside but clientside, and thus doesn&#8217;t make much sense in this context &#8211; the clientside was never the problem.</p>
<p>I&#8217;d be interested to hear what your reasoning was for the move to Flash.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ThulsaDoom</title>
		<link>http://blog.weewar.com/2009/12/19/help-us-test-the-latest/#comment-1716</link>
		<dc:creator><![CDATA[ThulsaDoom]]></dc:creator>
		<pubDate>Sat, 26 Dec 2009 18:39:40 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=295#comment-1716</guid>
		<description><![CDATA[Excellent! That would explain it. Thanks Spade]]></description>
		<content:encoded><![CDATA[<p>Excellent! That would explain it. Thanks Spade</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bert</title>
		<link>http://blog.weewar.com/2009/12/19/help-us-test-the-latest/#comment-1715</link>
		<dc:creator><![CDATA[Bert]]></dc:creator>
		<pubDate>Sat, 26 Dec 2009 07:14:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=295#comment-1715</guid>
		<description><![CDATA[Thanks for your responses. Believe me: We are very aware of your concerns and work hard to come up with a solution. 

The good news is that the new interface takes us a good step towards a better response time. It does a lot of things that were previously done on the server side. Therefore the tasks that the server needs to deal with become fewer and they become less complex. So our new flash interface is both very &#039;shiny&#039; and an answer to the most pressing issues. 

We have already received a lot of valuable comments and remarks that will help us keep the development on the right track. After all this is what a test site is about. Getting early feedback about what needs improvement the most. We will continue with full steam early next year (once we can move again after all the good food over Christmas) and hope to see some epic battles on the test site by then.]]></description>
		<content:encoded><![CDATA[<p>Thanks for your responses. Believe me: We are very aware of your concerns and work hard to come up with a solution. </p>
<p>The good news is that the new interface takes us a good step towards a better response time. It does a lot of things that were previously done on the server side. Therefore the tasks that the server needs to deal with become fewer and they become less complex. So our new flash interface is both very &#8216;shiny&#8217; and an answer to the most pressing issues. </p>
<p>We have already received a lot of valuable comments and remarks that will help us keep the development on the right track. After all this is what a test site is about. Getting early feedback about what needs improvement the most. We will continue with full steam early next year (once we can move again after all the good food over Christmas) and hope to see some epic battles on the test site by then.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

