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	<title>Comments on: Switching engines</title>
	<atom:link href="http://blog.weewar.com/2010/01/22/switching-engines/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.weewar.com/2010/01/22/switching-engines/</link>
	<description>Just another WordPress.com weblog</description>
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		<title>By: Xeno 64</title>
		<link>http://blog.weewar.com/2010/01/22/switching-engines/#comment-1947</link>
		<dc:creator><![CDATA[Xeno 64]]></dc:creator>
		<pubDate>Tue, 27 Jul 2010 19:41:51 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=303#comment-1947</guid>
		<description><![CDATA[I liked the UI and the game was visible faster however, I&#039;m not a big fan of flash and I want my stats back. Please.]]></description>
		<content:encoded><![CDATA[<p>I liked the UI and the game was visible faster however, I&#8217;m not a big fan of flash and I want my stats back. Please.</p>
]]></content:encoded>
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		<title>By: DanD</title>
		<link>http://blog.weewar.com/2010/01/22/switching-engines/#comment-1851</link>
		<dc:creator><![CDATA[DanD]]></dc:creator>
		<pubDate>Sat, 24 Apr 2010 02:05:09 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=303#comment-1851</guid>
		<description><![CDATA[&quot;Upgrading&quot; to Flash to support IE. Isn&#039;t that the opposite of what everyone else is doing online?]]></description>
		<content:encoded><![CDATA[<p>&#8220;Upgrading&#8221; to Flash to support IE. Isn&#8217;t that the opposite of what everyone else is doing online?</p>
]]></content:encoded>
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		<title>By: della</title>
		<link>http://blog.weewar.com/2010/01/22/switching-engines/#comment-1828</link>
		<dc:creator><![CDATA[della]]></dc:creator>
		<pubDate>Thu, 18 Mar 2010 21:38:59 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=303#comment-1828</guid>
		<description><![CDATA[i think it is a useful update especially i like new screen mode.]]></description>
		<content:encoded><![CDATA[<p>i think it is a useful update especially i like new screen mode.</p>
]]></content:encoded>
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		<title>By: omen</title>
		<link>http://blog.weewar.com/2010/01/22/switching-engines/#comment-1816</link>
		<dc:creator><![CDATA[omen]]></dc:creator>
		<pubDate>Fri, 26 Feb 2010 20:18:39 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=303#comment-1816</guid>
		<description><![CDATA[When you update the player list in-game (to show name and rank without mous]]></description>
		<content:encoded><![CDATA[<p>When you update the player list in-game (to show name and rank without mous</p>
]]></content:encoded>
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		<title>By: omen</title>
		<link>http://blog.weewar.com/2010/01/22/switching-engines/#comment-1815</link>
		<dc:creator><![CDATA[omen]]></dc:creator>
		<pubDate>Fri, 26 Feb 2010 20:04:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=303#comment-1815</guid>
		<description><![CDATA[When you update the player list in-game (to show name and rank without mouse-over), could you also add some way to tell whether an opponent is online? I know you can see this in the list of your games, but it would be nice to be able to tell in-game as well.
Reply]]></description>
		<content:encoded><![CDATA[<p>When you update the player list in-game (to show name and rank without mouse-over), could you also add some way to tell whether an opponent is online? I know you can see this in the list of your games, but it would be nice to be able to tell in-game as well.<br />
Reply</p>
]]></content:encoded>
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		<title>By: bdmiller</title>
		<link>http://blog.weewar.com/2010/01/22/switching-engines/#comment-1798</link>
		<dc:creator><![CDATA[bdmiller]]></dc:creator>
		<pubDate>Mon, 08 Feb 2010 07:15:53 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=303#comment-1798</guid>
		<description><![CDATA[Sorry, I said &quot;any browser&quot; but I&#039;m actually running a 64-bit browser.  So yeah, for those reading this blog: Flash is available on Linux, but you must use 32-bit executables.  I&#039;m not sure why Adobe&#039;s requirements recommend 64-bit processors--the only rpm they make available is 32-bit binaries.  I&#039;m assuming they&#039;ll run no worse on 32 bit machines running 32 bit kernels...can anyone confirm?

Ken, thanks for correcting me.]]></description>
		<content:encoded><![CDATA[<p>Sorry, I said &#8220;any browser&#8221; but I&#8217;m actually running a 64-bit browser.  So yeah, for those reading this blog: Flash is available on Linux, but you must use 32-bit executables.  I&#8217;m not sure why Adobe&#8217;s requirements recommend 64-bit processors&#8211;the only rpm they make available is 32-bit binaries.  I&#8217;m assuming they&#8217;ll run no worse on 32 bit machines running 32 bit kernels&#8230;can anyone confirm?</p>
<p>Ken, thanks for correcting me.</p>
]]></content:encoded>
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		<title>By: nosaj</title>
		<link>http://blog.weewar.com/2010/01/22/switching-engines/#comment-1771</link>
		<dc:creator><![CDATA[nosaj]]></dc:creator>
		<pubDate>Sat, 30 Jan 2010 23:02:45 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=303#comment-1771</guid>
		<description><![CDATA[When you update the player list in-game (to show name and rank without mouse-over), could you also add some way to tell whether an opponent is online?  I know you can see this in the list of your games, but it would be nice to be able to tell in-game as well.]]></description>
		<content:encoded><![CDATA[<p>When you update the player list in-game (to show name and rank without mouse-over), could you also add some way to tell whether an opponent is online?  I know you can see this in the list of your games, but it would be nice to be able to tell in-game as well.</p>
]]></content:encoded>
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	<item>
		<title>By: Smaller Infinity</title>
		<link>http://blog.weewar.com/2010/01/22/switching-engines/#comment-1770</link>
		<dc:creator><![CDATA[Smaller Infinity]]></dc:creator>
		<pubDate>Wed, 27 Jan 2010 02:30:16 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=303#comment-1770</guid>
		<description><![CDATA[This change is a complete disaster from my point of view. If I had wanted to play a different game than Weewar, I would have gone looking for one. 

The lack of functionality has taken many steps backwards. The interface is unintuitive for anyone familiar with Weewar. 

My subscription is up in March. At this point there is 0% chance of me renewing. After 2+ really fun years of playing Weewar, I am now uninterested.

I applaud the developers for creating a gem of a game; I condemn them for ruining it. 

&quot;New Coke&quot; comes to mind. Please follow Coke&#039;s example on how to handle a product change failure: bring back the original.]]></description>
		<content:encoded><![CDATA[<p>This change is a complete disaster from my point of view. If I had wanted to play a different game than Weewar, I would have gone looking for one. </p>
<p>The lack of functionality has taken many steps backwards. The interface is unintuitive for anyone familiar with Weewar. </p>
<p>My subscription is up in March. At this point there is 0% chance of me renewing. After 2+ really fun years of playing Weewar, I am now uninterested.</p>
<p>I applaud the developers for creating a gem of a game; I condemn them for ruining it. </p>
<p>&#8220;New Coke&#8221; comes to mind. Please follow Coke&#8217;s example on how to handle a product change failure: bring back the original.</p>
]]></content:encoded>
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	<item>
		<title>By: btn</title>
		<link>http://blog.weewar.com/2010/01/22/switching-engines/#comment-1768</link>
		<dc:creator><![CDATA[btn]]></dc:creator>
		<pubDate>Tue, 26 Jan 2010 00:21:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=303#comment-1768</guid>
		<description><![CDATA[Flash is bad for Weewar because I haven&#039;t seen or read a reason to use it over AJAX, et al. (The battle movies could still be done in Flash without using it for the entire app.) Granted, I&#039;m not privy to the long-term roadmap for the game.]]></description>
		<content:encoded><![CDATA[<p>Flash is bad for Weewar because I haven&#8217;t seen or read a reason to use it over AJAX, et al. (The battle movies could still be done in Flash without using it for the entire app.) Granted, I&#8217;m not privy to the long-term roadmap for the game.</p>
]]></content:encoded>
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	<item>
		<title>By: Ken</title>
		<link>http://blog.weewar.com/2010/01/22/switching-engines/#comment-1767</link>
		<dc:creator><![CDATA[Ken]]></dc:creator>
		<pubDate>Tue, 26 Jan 2010 00:00:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.weewar.com/?p=303#comment-1767</guid>
		<description><![CDATA[Actually.. Linux x64 is the ONLY x64 platform Flash supports currently.  I had to cross install Firefox x86 with Firefox x64 on my Windows 7 box in order to view the game.

I don&#039;t like the new interface, as I can&#039;t even LOOK at the games on my phone anymore.  I think it&#039;s a step backwards, but for YOUR situation - Adobe flash is available.

L]]></description>
		<content:encoded><![CDATA[<p>Actually.. Linux x64 is the ONLY x64 platform Flash supports currently.  I had to cross install Firefox x86 with Firefox x64 on my Windows 7 box in order to view the game.</p>
<p>I don&#8217;t like the new interface, as I can&#8217;t even LOOK at the games on my phone anymore.  I think it&#8217;s a step backwards, but for YOUR situation &#8211; Adobe flash is available.</p>
<p>L</p>
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