Author Archives: Ryan

Testing new unit changes

Hello Weewarriors. Based on past community feedback and recent data gathered on what you are building, we have decided to change the current unit stats to make units and strategies more balanced and gameplay more diverse and interesting. Rebalancing units is no easy task and we do not expect to get it right the first […]

Another Tuesday, another update

It’s Tuesday again, which means scheduled maintenance at 5pm PST as we roll out some minor infrastructure improvements to the game. There will be more interesting news (hopefully) in the weeks to come though! [Update 5:13pm: And we're back!]

Weekly downtime

Weekly downtime for maintenance starts now! We’ll be back in about five to ten minutes. [Update 5:30pm: make that 20 minutes.] [Update 5:42pm: And we're back!]

Unexpected downtime

We’re having some technical difficulties and trying to resolve them quickly. Weewar will be back up in a bit. [Update 3:25pm PST - And we're back. Terribly sorry about that.]

June 29 Minor Update

We have weekly scheduled downtime today at 5pm PST to roll out some updates to our internal tracking system. Please be patient, we’ll be back shortly. [5:02pm: We're back.]

June 24 Downtime and Update

Weewar will go down briefly today at 5pm PST (UTC-7) to address a bug with kicking players. Have you noticed any major lag on Weewar recently? Our last update on Tuesday should have fixed it, but if you still experience any slowdowns, please let us know! [Update 6/24/10 5:14pm - We're back!] [Update 6/25/10 – […]

June 22 Downtime and Update.

Weewar will be down for a brief update at 5pm PST (UTC-7). Please bear with us. The update should reduce the lag so you are not sometimes sitting at your computer for a minute waiting for an attack to finish. [Update 6/22/10, 5:38pm – We started a bit late, but we’re back now! Thanks for […]

Planned weekly downtime this summer

As we continue to make improvements to Weewar, we decided it would be best to have updates and server downtime at a regular date and time so that there is less confusion about when it will happen. Thus, starting tomorrow, every Tuesday at 5pm PST (UTC-7), unless otherwise stated, we’ll shut down the server for […]

Quick downtime to fix challenging

We’re rolling out a quick bug fix to address problems with players challenging other players. We’ll be back in several minutes. [Update 2:34pm, 6/10/2010: And we're back! Down for only three minutes.]

Another update and scheduled downtime

We will have more downtime tomorrow, June 9th, for about half an hour starting at 4pm PST. (See it in your time zone here). More details about the update will come tomorrow. [Update: We're back!]

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