Caching and updates

In the last few days we have rolled out several small updates. We would like to apologize for not being able to give more notice up front. These particular issues had to be resolved quickly and required the system to be offline. Normally we do try to announce any foreseeable downtime as early as possible and we will try to further improve that from here on.

We have also noticed that some people have trouble getting back in when the servers have been offline. We have made some changes on our end to prevent this but you might want to clear you cache if you have problems getting past the maintenance screen. Normally a simple reload does the trick.

We’ll keep improving Weewar and our processes - promised!

Implementing your feedback

We have received some exciting feedback from you regarding unit balancing. We have stopped the test server now to process it all and implement some changes and further tweaks. Once they are in we’ll share them with you and enter another round of testing!

Thank you all very much for your help.

Help test new unit properties

With the advent of the map editor, pro units and in particular air and naval units have become much more commonly used. The new maps and scenarios show that some units could do with some tweaking. E.g. Battle ships are too powerful and can often dominate games while other units get rarely used.

In order to improve the overall balance between units we have collated a set of changes we’d like you to test on a dedicated test system. We do not expect them to be perfect yet but with your feedback we will be able to improve them until they are ready to be rolled out to the live system.

The exact changes are posted over at tangler, where you also have a chance to discuss them in detail and feed back your findings from the test. You can sign up for the test over on test.weewar.com (please note the test in the domain). Upgrades to pro are free but please do test non pro games as well.

The changes affect a great many things so you might look at the corresponding post on tangler for the nitty gritty details, but broadly they are:

  • Decreased anti air abilities for most land units
  • Battle ships have reduced abilities against air units and are generally weaker
  • Bombers are cheaper and have better attack values against ships
  • Destroyers are cheaper and have increased attack values against air units
  • Submarines can now do ranged attacks
  • Light artillery is cheaper

We are quite exited about these changes and are really looking forward to your feedback.

Community map making contest

Over on the wiki a map making contest is underway. Created by and for players everybody is invited to join in. There are even openings for judges, still. Learn more…

We’ll be back ….

… in a few minutes, as we are currently doing a maintainace Break. We’ll take care of a few bugs and after weewar will be back, you will be able to create unrated games.

Weewar has been nominated for a Next Web Award!

the next web award logo Weewar has been nominated in the entertainment category of the “The Next Web award”. The awardees will be announced during the Next Web conference, held in Amsterdam on April 3rd & 4th, 2008. This is a fantastic event with an amazing line up of speakers, attendees and sponsors from all over the world.

Being nominated is a great recognition and we couldn’t be more thrilled to be up against the likes of last.fm, Xing and Bebo to name just a few.

This is incredibly exciting for us. Please vote for Weewar if you enjoy playing. Thanks!

As this has just come in, we are not yet sure if we will be able to make it to Amsterdam. It would be a blast and if only to go to a live Diggnation recording.

Yay!

Galaxy News Interview

Following the map editor release we have been invited to do another interview with Galaxy News. Read all about it.

Maintainance break

We are going to update Weewar later this afternoon to roll out a set of small updates and bugfixes. This will take about half an hour.

Make your own maps

Weewar Map Editor Last weekend we’ve rolled out one of the most exciting updates to date: You can now design and share your own maps! The creative output of the first 2 days alone has been amazing. We have seen hundreds of exciting maps being made and there are more coming in constantly.

Making a map is very easy: Just go to your headquarters, select the new maps-tab and click on “Create a new map” . Once you have set some initial dimensions you simply pick and “paint” terrains and units onto the map. You can use variable brush sizes and use every feature present on the regular maps.

When you are happy with your design you publish your map. This takes about one minute (during which you can already do other things) to create all the required files.

From then on you can use your map just like every other map. And so can every other player as your published maps appear in your profile, too.

You can also always improve or change your own published maps and every other map on the system by creating a new revision - And of course you are free to delete any of your own maps at any time.

While everybody can create and edit maps, publishing is only available to pro players. However, every pro player can still directly invite any player (pro or not) to new games, even on custom maps.

We are really excited about this and are looking forward to see your maps.

Updating Weewar.com

 We will be updating Weewar.com on Saturday, 8th of March (starting at about 7.30 pm CET). This update introduces some major changes and requires a migration of the database. We expect it to take around 2 hours. 

Once we are back on you will see a new tab in your headquarters labeled “Your maps”. You will be able to create and share your very own maps for the first time.

Some 100 testers have been using and testing this over the last 2 weeks. Besides reporting and helping us getting it ready they have also created a fantastic collection of maps, some of which you can see in this gallery

Will share more details about the other changes and updates in this release soon.