Aftermath

One of our Amazon server instances was shut down early on Sunday morning. We do not yet know what caused it but we have since rebuilt the instance and Weewar.com is up and running again (It might take a while for the domain name servers to update before everybody can access it again).

While we were able to resurrect all games, maps, chats, forums and user accounts this unfortunate event also revealed a gap in our back up strategy: We could not retrieve the avatars and have to ask you to upload new ones. We are truly sorry about this loss and about the inconvenience this causes on top of the downtime.

We are also re-creating all 13000+ map images from the database which will take several hours to complete. So if you come across a missing map – be assured it will be back soon!

Right now we are fixing our back up scheme to include the dynamically generated map images and the user avatars. We have also changed our back end to significantly shorten the recovery time after an event like this and most importantly we are investigating the cause so we can effectively guard against it in the future.

We are very sorry about this downtime and about the lost avatars.

P.S: We will extend all pro accounts by at least 3 days at some point next week.

Unforeseen outage

[Update: The site is back online but it might take a little while before the domain resolves for all. Bear with us. More details soon...]

Apologies for the prolonged silence from our side – we are busy getting things back up and running but communicating it timely fell short in the wee hours on this Sunday! We do not yet know what exactly has caused this but apparently our servers have experienced some kind of failure. There is no ETA yet, but we will update you as soon as we know more! Of course any pro subscribers will received ample extra time once we have sorted this out. We are very sorry for inconvenience!

New servers

[Update: We are back!]

We are going to add additional servers to Weewar on November 17th. We’ll start at 11 am PST (see it in your time zone) and expect  the entire process to take about an hour in total. We may include a few minor updates while we are at it, but this is mostly about improving our infrastructure.

An Update!

Lot of updates actually: Facebook Connect, Re-Match Feature and Full Screen Mode.

Facebook Connect

We wanted to make logging in and playing Weewar even easier, so we added Facebook Connect! As an existing player you can simply log in with your username and password as before and then click the Facebook button at the top of the page to connect your Weewar account to your Facebook account. On future visits to Weewar.com, you will then be able to sign in with a single click on the Facebook button. New users can sign up on their first visit by clicking the Facebook button. Linking your Weewar account to Facebook is, of course, entirely optional.

Now, you can invite friends to your Weewar game from Facebook! If you are logged in via Facebook, you can choose to let your Facebook friends know when you create an open game so they can join you.  Weewar game notifications are, of course, entirely optional. This is Weewar, not Spamwar.

Win or lose, now you can rematch with a single click! Do you ever wonder what would have happened if you’d made a different move in a Weewar game?  We do. But setting up a new game and inviting all the same players used to be tedious. No more! With the new re-match feature you can do it all in one click. You do not even have to wait for the game to end, just start another – and if there was a player that slowed everyone down, drop them and replace them with someone else.  It is available to all pro players from the in-game options menu in every game and at any time!

Full size mode! Netbook players rejoice.  Look for the yellow icon at the top right corner of your games to try out the new and improved full size mode.

Need air support?  You can now repair your aircraft on any team controlled airport. Spoke to soon! This will be part of the next release.

Rules, rules, rules!  It is not all happy news.  We have been advised that the referral system in its current form does not comply with US laws. Since most of you are based in the US, we have decided to remove the feature for the time being. You will of course retain any pro time you have received in the past for referrals. And we are working on new ways to reward you!

Coming Soon! We have a lot of new features and updates coming soon.  So, stay tuned!  And as always: Let us know what you think. We need and want your feedback on these updates so please share them via the contact form!

Updating

We are going to roll out a number of features to Weewar.com at around 5.45 pm PST on November 10th (see it in your time zone). We expect the process to take some 45 minutes in total… Stay tuned for an update on what is new!

Moving servers

UPDATE2:  Depending on your DNS it might take a while till weewar.com resolves to the correct servers. Until then you will be redirected to www2.weewar.com

UPDATE: You can already access your games at www2.weewar.com – automatic redirects from weewar.com will follow shortly.

Our hosting provider requires us to move Weewar over to new servers. All data will be preserved of course, however the system will be offline for some  2 hours. We will start the transition at 15.30 CET (in your time zone). Sorry for the inconvenience.

Team Play is coming to Weewar

Team play on Weewar

The new feature will allow players to set up teams at any time during a game. Players can then apply to join an existing team or create their own. All the necessary controls are available from the in game options menu. A player’s team affiliation is indicated by the team letter next to their name. A capital “B” for example means, that the player is a member of team B. A lowercase “b” means that the player has applied for team B but has not been accepted yet.

Units do not exert zone of control (where units can not move freely in the vicinity of other units) over friendly units nor can they attack them. Team members do also loose and gain points together when a player is defeated in a rated game.

We are very excited about this new feature and can’t wait to see the first teams in the wild!

The update is scheduled for 6pm CET (see it in your time zone…)

Annotated maps by Casaubon

Shogun

Casaubon has published a whole range of maps with great annotations and descriptions. Exciting stuff!

Teamplay on the Testserver

We’ve just opened the test server again! Log in and help us test  a new unit and the brand new team play. You can create, join or leave teams from the in game options menu. Each team member’s point gain/loss depends on the average score of the team. Once only one team is left the game ends in a victory (or a draw if no other player was defeated).

Remember: everything that happens on the test server stays on the test server and will not affect your account on the live server. The test server will only run for a few days – so you may not be able to finish every game! This is all about testing and we rely on your feedback to get this onto the live system as quickly as possible.

Please send us your feedback and findings via the contact form.

Have fun.

Teams!

We have rolled out a number of significant changes last week and we are thrilled by your great feedback on those (see the comments here).

And so I am very happy to announce the first direct result of these changes: We will soon start public testing of proper Team Play! It will enable you to form alliances and play collaboratively. Zone of control (where a unit can’t move freely in the vicinity of an enemy unit) will not apply to team members and you will win (or lose) as a team rather than individually.

This has been a much requested feature and we are working hard towards giving it to you! Exciting times ahead…

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